3/29/2009

The Bulky Panel Hurdle

Okay-

I laid out the panels and played a little bit.
Lemme say- THAT SHIT WAS HARD TO MOVE AROUND...

But I knew that was going to happen, right? I said so in my first post.

WELL-

Now I'm thinking that there has got to be a way to create the walls and turn the greeble off to animate.

The other thing was- when I saw the panels together- I was like: "Oh SHIT!- These are much bulkier than the Death Star's panels! I'm a failure. A FAILURE!!!"

Here is what they looked like:

















I was playing with different rendering techniques already- :)

A little silly I know but-

I was pretty unhappy with the bulkiness of the situation. :(



Then- after a day and a half of reflection, I decided to watch the run on the Death Star, again.

The Death Star was plenty bulky, yo.

See how these hurdles hurt you? I was messing myself up.

I'm going to continue with the Panels but I think there is a way to make them to where I can turn the greeble effect off- It would be worth it to give it a shot. And it seems to be a problem that can be solved with organization...








Yeah. I'm fucked. I know.

3/27/2009

The "Can I Be More Efficient?" hurdle...

When one creates an animation- maybe even any creative outing- you often stop and ask yourself "Can I be more efficient?" or "Am I tweaking this enough?"- or "Have I over tweaked it?"

This is just a hurdle- Sometimes these hurdles are hard to get over- or even crash the creation completely. The way to deal with them is to fix it- or realize you can't fix it and press on- the answer will come eventually.
Still- hurdles suck.

I'm kinda having one right now as I build these panels.

My dilemma is- I'm building like 16-20 different panels- I will then lay them out like tiles- repeated and rotated so that they look like the surface (and trench) of the Death Star.

Now, each panel has hundreds (if not thousands) of polys because they are all greebled.

When I put them all together- they are going to be one MASSIVE slowdown to my system because I'll have all these polys to calculate...

Greeble actually has a mode that allows you to turn OFF the greeble effect especially for the purpose of being able to animate easier.
That would be great EXCEPT for the fact that I'm going to have 16-20 panels- remember? Repeated and rotated. Some of them are made up of multiple greeble settings.

Hmmmmm...

WAIT! I GOT IT!

I'll make a pseudo surface (one with only a few polys) and place the panels on top of it. THEN, when it's time to animate- I'll HIDE the real surface and animate over the pseudo surface.

Awwwwwww, YEAH!
Maybe this blog IS helping my process!


Here is an example of the panels.
This one is where I'm really getting
comfortable with greeble's effects.

Other panels have more...uh bumps?
Like this:



3/26/2009

OMG! Cool Idea!

So.

I've been working on my tiles- Which I could TOTALLY Greeble in 10 minutes, but I want some of the shapes to look original and I also kinda want to pay tribute to the work that went into the actual Star Wars film, so i continue to labor at it.
More about that later*.

The whole time I've been working on this video, I've been thinking of... well,
Some of you may remember that old Star Wars arcade game from back in the day?-








Yeah. THAT arcade game.




Well, you may remember that as you move up in levels, the Death Star trench run would get harder and harder. At first you would have pratically zero opposition.
Then there would be more turrets lining the walls of the trench.
THEN, there would be these bars that you had to manuever through as you flew down the trench and dodged the barrage of asterixs that came from the line of turrets on the wall.

Like this:











Now, I remember when I played the game- I thought it was an abomination to the real thing- but it did make the game hella fun!
So all this time I wanted to incorporate those walls in the Mac-Star.

I'm already going to be stepping away from the real thing because I'm going to have to line the floor of the Mac Star with some Neon tiles in order to explain the Apple-esque glow around it's center- so I thought- So what if I add some walls for the ships to fly over?! It'll add more action to the whole thing.

But I could already hear people going:
"Dude! What's up with all the barriers in the trench! That wasn't in the movie!"

But I wanted to pay tribute to the game somehow. Hmmmm...

So I was doing (REALLY ROUGH) sketches:



This is the Mac Star- that I will rebuild- You can see it as it is now on the Sith Vicious Myspace Page





And HERE is the IDEA!





What I'll do is that when Sith goes to use his "targeting computer" he'll look into the visor and "see" the video game as the graphic.

Then the graphic will have him level up to level 3- and the walls will have turrets and barriers appear.

This will surprise Sith- and he will look out at the ACTUAL trench and then he will see the actual walls and turrets in real life.


It's PERFECT!

So I will be moving on to working on that animatic after I get the trench done.




Now I have to decide at what point that will happen in the video.

3/23/2009

To blog or not to blog...

It's been a long time- ABOUT TWO FREAKIN' YEARS- and over the time I've been thinking-

What the hell am I doing a blog for?

More than anything else- it's a distraction. I mean, nobody's reading this thing and I'm just writing in it to feel like I'm working on my projects more than anything else, right?
It isn't like I need ANOTHER distraction- between being a husband and the father of two- Work, Netflicks, Facebook AND Xbox- I GOT enough distractions.

You saw that? I just got REAL on ya'll! Ha! Ha!

Of course, since no one is really reading this I'm just doing a little self therapy.

So anyway- a couple of years has gone past- I have completed a project or three- mostly videos edited- and I haven't blogged a lick about it- to no ones loss.

The other thing about blogs is...you gotta have one that looks worth a damn if you're gonna be posting about graphic art and all that.

That means that you have to spend s decent amount of time designing it- which is fun as hell- don't get me wrong. And then teaching yourself the latest CSS tricks to put it up the right way and all that- I could spend a week just laying it out!

THAT'S the problem- That is a week I could have spent actually working on a project as opposed to designing a blog that no one is going to read anyway.


So I was teetering on shutting this blog down.

What drove my feelings home was when I was researching how to build a Death Star surface for my latest project and I stumbled across this blog:

http://animwatch.animationblogspot.com/

I could totally see where this dude was coming from (and I didn't even put a tenth of the work into my blog that he did his.

At the same time I was saddened this site, that had not only showed me how to create my Death Star surface but also seemed to be chock full of cool little animation tidbits, wasn't going to be around anymore. I mean, I would have been a reader if I knew it was around...

So the question weighed on my mind- To blog or not to blog?

I thought about the projects I'm working on and the ones I have in mind- and about how maybe someone somewhere might stumble upon my crap and maybe learn something.

I was leaning- but then I put it to Dave who said:


"I think blog entries can help nudge you to get
something done and
gives you a yardstick showing how far you've progressed...it
also
can provide feedback from people reading it. I've got
several things
that I'm working on that have been made a lot better because
of
suggestions."


I guess he's right.

I decided to blog BUT only under two circumstances:

1. My blog would have to be PART of the project process. It's going to be a yardstick and a DEADLINE.

and

2. It has to be reader friendly.
Meaning I have to post regularly and the post has to show progress or have something interesting for the viewer such as a tutorial or sketches and designs or what have you.


So that's my deal. If I can't keep that then I'll just kill this blog and keep on truckin'.

My first goal is that a week from now I will have my 16 different surfaces built for my Mac Star Surface.


The other thing is I ain't gonna spend a week redesigning this site- I'm just gonna sabotage some premade template.

Well. Maybe I WILL make a jpg. to go up top eventually...

1/04/2007

Happy New Year ya'll!

I've been doing a LOT.

Working on a paper cut of The Underground Up with Lizzo.

Got some tunage for Sith Vicious in the works as well as firm ideas for the Jacked video.

I've been practicing my 3D modeling skills like a mad man and have made a lot of headway towards better game modeling. The old Olion is going in the trash. The new stuff is the BOMB!

And I kicked up my 3D animation a bit too.


stay tuned.

10/16/2006

It's alive...ALIIIIIIVE!



Yup. I got Medim rigged. Finally.

The animation (action) is not mine but I thought it would make a good test- you may recognize it as the ballet.BIP that comes with 3Dmax. I'm still working on my animation technique.

I'm glad this bad boy is rigged but it ain't pretty. There are still a lot of anomalies that bug the shit out of me- there are a few problems in the crotch area and the back of the leg (That little turd looking thing at his butt is actually a section of the skeleton that, for some reason doesn't "hide" with the rest of the skeleton- don't pay attention to that- I'll remember to hide it next pass).

His arms consist of more shoulder than bicep- which is how I designed him. It was my plan to animate in a different manner so when I use a generic animation like this it tends to look weird. It makes me want to rethink the design but I gotta stick with my experiment.

The "face" is NOTHING like what I want the end result to be like- THIS IS JUST A TEST.

This was just a quick animation I did in FLASH- imported into After Effects for resizing and exporting- imported into Avid in order to add the "glow" and "scanlines" effects and then imported back into Max as a texture (where I made it self luminate) and rendered the animation. Total time: about 15-20 minutes.

I'm VERY happy with the process. There are some steps that I will be able to skip- (going into After Effects AND Avid aren't necessary as they both have glows and scanlines) but I wanted to cover all my bases.
I will work to tighten things up and finalize a few things now that I know my process is more than a theory.

I will work with the toon shader to actually get the look I want- this shiny thing is the default setting- I may try to work with Illustrate since I am familiar with it.

I have a lot of plans for that monitor face. It's generic now but I'm going to be working on a way to make that face look scary- cute- weird- all kinds of stuff.
What you see here- like I said, is just the most basic of animations. The eyes blink at random (well, I did plan the one on the end) and the mouth doesn't move.
I may even loosen up the rigidity of the monitor so it can stretch a little and therefore add a little more to the expressions.

I also need to work with the real textures and add the "knobs" for nipples I'm soooooo looking forward to.

I have a lot of work ahead of me.

9/25/2006

It's been a busy week.



Got a lot done this week but nothing to really show- yet.

Let's see.
I found a site to help me bone and skin Medim. Lynda.com I think it is. It's pretty cool. So I've been working on that.

I also wrote another song for Sith Vicious and believe THAT will be the song for the first video maybe- Or maybe I'll do "Def Star Rising" as a warm up since it's shorter.

Anyway the new tune is called "I got Jacked when I bought a Mac". Poignent and based on a true story. I can't wait to upload it- gotta record the lyrics though.

I even got a great start on another song for the Sith. Look for that bad boy too.

For now, the long awaited still from the underground up. Enjoy!

9/11/2006

Okay- here is the Olion Half textured



I REALLY gotta revisit this thing. I can do better.

Full Figured.




Now, here is the 3D version. My ideal path for animation is to build in 3DMax and Flash- and then composite and effect in After Effects and Avid.

Also note that I've added big speakers as ears whereas in the original drawing I had the speaker in the belly. This is a weak attempt to make the creature (I'm calling it "Medim" for the now) look more like a radio than a Television despite the fact that his face is a full fledged monitor. Ugh. I feel like I'm one of those bad producers I have to work with from time to time BUT DAMNIT, SCREENS ARE VISUAL!

I was trying to name it Medium but in the original file I accidentally called it Medim. So that's the name.


Next will be the texturing-

I've also textured the Olion robot for Smuggler's Run- but I'm kinda rethinking the model a little bit at the moment.

Work and Work.

Okay, Okay.

I still haven't put up the title sheet to The Underground Up. That's because I keep forgetting to make a one frame still of it. HOWEVER-

I've been tasked (I kinda tasked myself) to do an animation that represents how large record companies have been given the okay to own other record companies and how that has kind sprawled into this 4 way (soon to be 3 way) split of the music industry.

I decided to represent the businesses (both large and small) by one type of creature. The bigger bussinesses will be- well, bigger. And meaner. And more vicious. etc.

My first Sketch was a round blobby type creature that looked kind of monster-like.

Then I got the idea to have video monitors instead of faces since we are talking about media companies- (even though we really mean record companies)and the other drawings followed. Actually, before these sketches I made a few pages I really liked in a notebook at work.

What I will have to figure out is whether I want the screen to actually open up when they eat each other- or should I just make them shove the "food" into their screens and have the victims vaporize in an electric ZAP (which is cheating in a lot of ways)



Anyway. After the idea to do the screen face came up- I went on to develop this drawing a little more.

Note the notes to myself about making the screen shake and stuff. I don't know how I'm going to do that but I'm trying to challenge myself and do something interesting to look at.

That graphic for From The Underground Up IS on it's way. HONEST.

9/05/2006

Slip me some skin!





Here he is... One version of Olio Robot anyway. I designed one with one eye as well but basically it's the same model.

This badboy weighs in at 2527 faces. That's 527 more than I was trying to spend but still okay. I just really wanted to stay under 3000.

HOWEVER. I WILL need to texturize the HELL out of it to make him look any kind of mysterious or menacing or anything. Not that all Olions are mean- but this dude looks almost cuddly. Must be the eyes.

One thing I like to do with my models once I get them kind of built out is to throw a parameter on them like Taper or Bend. This makes the model not look so stiff. A litle curvature in the lines always helps.

I will start working on the textures on this guy to scare him up a little as I get a chance.

Next I will put the graphics up for Underground Up- I just didn't get to render a page today.

Computer blues and bright spots




So, I logged onto the blog spot tonight- excited to upload some stuff and spent well over an hour trying to get the shots loaded on the Kimmygorden.com site in order to link to it. But for some reason nothing I tried worked. It just DOES NOT want to load these stills onto the site.

Lesson #1- NOTHING is EVER as easy as it should be when it comes to computers.

Working with a computer is like a scene directed by Stephen Spielberg. Something always goes ridiculously wrong- complicating everything. Now, I LIKE Speilberg movies and I like computers. I'm just pointing out a fact.


Oooooooooh. The original files were too dang big. /shrug.

Alright. Let's try this with the almighty BLOGSPOT baby!

I'm designing a game called Smuggler's Run (tenatively). Currently, I'm doing it on my own and hoping to pick up people along the way- I even have some stuff lined up but won't make a hard core press for help until I get a clear line of how everything works.

I'm using the Torque engine by Garage Games and I plan to pick up the MMOKIT at My Dream RPG

Anyway- as part of the game. The Player will be able to play one of several races of characters. Two of the races in Smuggler's Run are Robosapians.
I decided to build an Olion robot as one of the test meshes for the game (I need to learn the best way to import meshes into the game).

Okay. I started out with some sketches.
ALWAYS have some sketches first before you model- unless you have many days to model and don't care how many files you rack up.

I tend to ignore that rule but then always head running back to it after about an hour and a half of false starts.

Olion robots are from the "planet" Olio. A world run, built and inhabited by robots. They are mysterious because no one has ever been to the planet Olio and it's more of a fable than anything else- with the exception that there are alls these bots with the Olio mark on them all over the place. Even the robots themselves have no recollection of being on the planet.
Other Robosapians are those built by living creatures. They have a code of ethics and everything- Olions do not. Therefore no one trusts Olion robots and other robots pretty much get worked.

Anyway- I want the Olion bots to be more "organic" and weird than the other robots- which will be bulkier and more in line to what they thought robots would be in the 50's.

I leaped at the Olion bots first 'cause I like to be weird. However- I wasn't really designing anything weird by just throwing some models together. So I went to the sketch pad and started drawing bulky bots as opossed to what an Olio robot would look like. I still have a ways to go before I totally cut loose and do some weird stuff but I keept going and came up with the sketch with the little fish monster looking robot.

I wasn't really happy with it as far as being weird enough but decided it was a good start and started to model parts (as I understand it- I will be loading characters as parts so as to give the player a chance to customize their robot).

As I was building I made a third sketch to kind of hash out some different head styles and where I was going with the arms.

Next post- the model that I built.

9/04/2006

Sith Vicious Is In The House

This is Sith Vicious.

Sith Vicious

Dig the tunes. Feel the Force.

I've decided to animate the video for the song "I'm Coming".
I've started a very loose stroyboard- but it's the type of storyboard that's for my eyes only. As I start to do more serious sketches and details I will put them up.

I've also got more sketches from Smuggler's Run- that will come out this week as well.

I figure it will be easier to throw up sketches (which I've been doing a lot of)and stuff if this blog is my main page so I'm making those changes now- Hence the experimentation with the look of the blog- expect some changes 'round here. Like the posting of weekly sketches.


My comedy troupe is going on a hiatus as a couple of key members have other projects they need to work on. So that means more time for me to work on my own personal stuff.

Also later this week I will put up a sample of the graphics I'm cooking for Liz Moore's awesome documentary "From The Underground Up". It's a film about the underground Hip Hop scene and it's gonna be good so watch for it.

So long story short. I got more time to dedicate to my personal projects again- that means this blog will get some more loving. :)

In the meantime. Check out that vicious Sith.

8/01/2006

The DoppelBlog LIVES!!!

Okay. If you want it you can go to the Doppleblog at www.Doppelblog.blogspot.com and you can see breakdowns of the skits we did sooooooo long ago.

7/20/2006

Hanging in Belgium

I'm chilling in Belgium at the moment and will be back home and on the mic in a few days. I got a lot to drop and some big surprises for any of you Doppelgang fans- as if they exist any more.


What?

You think I'm lying?

Alright. We'll see...

7/05/2006

Going to Germany

I'm headed out to Germany for awhile with the fam. So I won't be a-posting for a couple of weeks...

Not like that's any different- Hell, ya'll won't even notice. WTF am I tellin' ya for!?


Ah, well.

I been working on an indie game called "Smuggler's Run" and I designed some space ships for it- Wanna see'em? Here ya go:

www.kimmygorden.com/fighter101.jpg

www.kimmygorden.com/fighter102.jpg

www.kimmygorden.com/fighter103.jpg

http://www.kimmygorden.com/carrisian_fighter2.jpg

http://www.kimmygorden.com/carrisian_fighter3.jpg

http://www.kimmygorden.com/carrisian_fighter2.jpg

7/02/2006

SERIOUSLY sidetracked






Well,

A lot has happened since my last post.

My son's birthday. Christmas. New Years. A strong commitment to the gym. That big weird thing at work. I joined a comedy troupe. My wife's birthday. Work going on hiatus.

A lot.

But I'm back.

I've been doing a lot of side projects- as usual.

I think I need to drop the Batman animation though. It just seems like a lot of work for a character I don't even own. Not only that. I could get one of those "cease and desist" letters. I doubt I would in this case- but why waste the time when I could be doing something in my own right.


Speaking of that- I've been at Atomfilms door a couple of times trying to straighten out what I'll have to do in order to start making some more Stems and Seeds stuff. As soon as I get word I will put it up here.

So- I've slooooooowly been adding to my "Unbearable Truth" bears library so's I can animate them better/easier. That's the shot above...One of them anyway. Click it and you will see.

Also on the agenda will be adding this blog to my web site good and proper.

Look for it.

11/05/2005

The Open is in...





So, you thought I backed down. You thought I gave up.

Think again, sucka!

This is a frame from the top of the open for the toon.
I probably could have picked one that doesn't cover the title as much but there you go.

Now to come clean- I hate it. There's a lot I don't like about this open but I ain't gonna go out blabbin' what I don't like about it because I have resolved- VERY RELUCTANTLY- to move on in the interest of getting it done. Much the same way a writer will finish a first draft.

I will say that I am very happy with how the title graphic came out. It's damn near PERFECT.

When I started this lil' toon the feeling was to be as true to the book as possible. And since this is animation- I can afford to be closer to what the book is, unlike live action things- (Of course there are some people who have proven it can be done like my man Robert Rodriguez on Sin City and whoever did Hellboy knocked it out of the box).
However- I am NOT Klaus Janson!
Add the fact that I am buildning a lot of this stuff in a 3D program and just know there are going to be some sacrafices/changes.

Some of the changes will be (in my opinion) for the better. Like the Title Graphic. On the original book they used a different font which I could most likely find online with a little diligence (and I did do some looking) but in the end I felt it wasn't strong (thick) enough for the screen. So I went with a thicker Swiss font.

Other changes are going to be sacrafices like The Batmobile. Idunno HOW the hell to build that thing Mr. Janson drew but I built something I think keeps the feel of the original. We will soon see.


If you wanna see the all 10 seconds of the open so far use the link or right click here:
http://www.kimmygorden.com/OPEN2Final.mp4

This is a much smaller version and it doesn't have Audio 'cause I haven't figured out the best way to make this visible on the web yet. Trust me though- there is lightening and what not and it sounds really- lightening-y and everything.

Hang in there- I am moving ever closer...

10/10/2005

I'm Back baby!!!!



I was sick as a motherfucker last week. You know, the kind of sick were you are sitting and the room is spinning and all of your energy is pouring out of you...THAT kind of sick.
But I'm all good now and back at it. Playing with The Dark Knight a little but trying to finish my presentation for that certain channel...

I also played with my boys and did this little picture of the family South Park style...

More to come

10/03/2005

SIDETRACKED!!

That should be my middle name...
Lemme tell you what I'm sidetracked by at the mo.

On top of a RIDICULOUS work schedule (I actually worked 28 hours of overtime two weeks in a row) I got a tip that a contact is looking to do a show for certain channel that will go nameless...

Anyway- I have two ideas that have been floating around forever in the form of a Word Doc- Now I'm trying to throw together a quick Flash presentation.

UGH! So much to do so little time...

Anyway- I would like to take this opportunity to welcome my boy DAVE into the Blog fold. You can check his site in the links section. I can guarantee you that his blog will be funny as hell and brutally honest. He might even have a conspiracy or two thrown in there- Well, at least until the feds crack down on him.

I've got another blog in the works as well- but I really need to get an assistant or clone myself or something.

Wouldn't that be COOL? Like, if you had 4 or 5 of you then you could get all your shit done with some kind of expediency.

I learned a lesson and try to delegate some of the stuff I'm trying to do to an Artist I really dig, but he is a freelancer as well and I gotta cough up some dough if I want his stuff. Which is totally, the responsible and business way to do things, honestly. Now, I gotta get my hands on some cash I guess- This is why I always end up doing things myself. I'm broke.

It would help if Bush got off his ass and was a leader of some sort!

Ha ha ha! I LOVE blaming everything on Bush. It's so easy 'cause it's true.