When one creates an animation- maybe even any creative outing- you often stop and ask yourself "Can I be more efficient?" or "Am I tweaking this enough?"- or "Have I over tweaked it?"
This is just a hurdle- Sometimes these hurdles are hard to get over- or even crash the creation completely. The way to deal with them is to fix it- or realize you can't fix it and press on- the answer will come eventually.
Still- hurdles suck.
I'm kinda having one right now as I build these panels.
My dilemma is- I'm building like 16-20 different panels- I will then lay them out like tiles- repeated and rotated so that they look like the surface (and trench) of the Death Star.
Now, each panel has hundreds (if not thousands) of polys because they are all greebled.
When I put them all together- they are going to be one MASSIVE slowdown to my system because I'll have all these polys to calculate...
Greeble actually has a mode that allows you to turn OFF the greeble effect especially for the purpose of being able to animate easier.
That would be great EXCEPT for the fact that I'm going to have 16-20 panels- remember? Repeated and rotated. Some of them are made up of multiple greeble settings.
Hmmmmm...
WAIT! I GOT IT!
I'll make a pseudo surface (one with only a few polys) and place the panels on top of it. THEN, when it's time to animate- I'll HIDE the real surface and animate over the pseudo surface.
Awwwwwww, YEAH!
Maybe this blog IS helping my process!
Here is an example of the panels.
This one is where I'm really getting
comfortable with greeble's effects.
Other panels have more...uh bumps?
Like this:
3/27/2009
The "Can I Be More Efficient?" hurdle...
at 4:38 PM
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1 comments:
oh yeah kimac is bac!!!!!
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