3/29/2009

The Bulky Panel Hurdle

Okay-

I laid out the panels and played a little bit.
Lemme say- THAT SHIT WAS HARD TO MOVE AROUND...

But I knew that was going to happen, right? I said so in my first post.

WELL-

Now I'm thinking that there has got to be a way to create the walls and turn the greeble off to animate.

The other thing was- when I saw the panels together- I was like: "Oh SHIT!- These are much bulkier than the Death Star's panels! I'm a failure. A FAILURE!!!"

Here is what they looked like:

















I was playing with different rendering techniques already- :)

A little silly I know but-

I was pretty unhappy with the bulkiness of the situation. :(



Then- after a day and a half of reflection, I decided to watch the run on the Death Star, again.

The Death Star was plenty bulky, yo.

See how these hurdles hurt you? I was messing myself up.

I'm going to continue with the Panels but I think there is a way to make them to where I can turn the greeble effect off- It would be worth it to give it a shot. And it seems to be a problem that can be solved with organization...








Yeah. I'm fucked. I know.

1 comments:

itsjustme said...

Very cool!

Proxy models will speed up the animating part and rendering the elements in different layers for compositing later might save you some time.