Okay-
I laid out the panels and played a little bit.
Lemme say- THAT SHIT WAS HARD TO MOVE AROUND...
But I knew that was going to happen, right? I said so in my first post.
WELL-
Now I'm thinking that there has got to be a way to create the walls and turn the greeble off to animate.
The other thing was- when I saw the panels together- I was like: "Oh SHIT!- These are much bulkier than the Death Star's panels! I'm a failure. A FAILURE!!!"
Here is what they looked like:
I was playing with different rendering techniques already- :)
A little silly I know but-
I was pretty unhappy with the bulkiness of the situation. :(
Then- after a day and a half of reflection, I decided to watch the run on the Death Star, again.
The Death Star was plenty bulky, yo.
See how these hurdles hurt you? I was messing myself up.
I'm going to continue with the Panels but I think there is a way to make them to where I can turn the greeble effect off- It would be worth it to give it a shot. And it seems to be a problem that can be solved with organization...
Yeah. I'm fucked. I know.
3/29/2009
The Bulky Panel Hurdle
at 4:25 PM
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1 comments:
Very cool!
Proxy models will speed up the animating part and rendering the elements in different layers for compositing later might save you some time.
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