4/04/2009

Hurdle Level COMPLETE

SO-
Let's just put it out there-
When I set out to have 16-20 panels done in a week (which ended, like, Tuesday) I was obviously high on toxic fumes of some sort as I have failed THAT task.

I mean, I could have done it- it just wouldn't have looked good.
And in my failure I discovered SOOOOOO much more.

I started out building the panels- Greebling them- and then saving them as meshes but this proved to be too taxing when it came to testing the animation.

Then I thought building the panels- bulking them out and then grouping them before I greebled them would be the way to go because then I could turn the greeble efx off while I was figuring out the animation- This worked but then I realized I didn't have an idea as to how the ships would look (in size) compared to the bulk of the panels.

SO- I set out to build a trench made up of some longer panels and some stand-in, simple shaped ships.
In the process I figured out how to make the neon lights that are going to line up the Mac Star trench. And put a glow on it.

Then the big thing happened.
I have always wanted to do a black and white animation in that Frank Miller style- sort of like this commercial by Psyop.

So while messing around with Max I figured out how to do it!!!
This is a major success because not only am I really close to nailing down a style
for the video- I will also be able to save render time!!!

I also figured out a way to use the panels I created for the trench on the surface as well!


Here are some samples of the Mac Star trench and one of the...1, 2, 3, 4- 8 panels I've built so far.












FLEX!!!!!

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