'Sup Crickets!
I'm back in action. There is so much I can post but I'm gonna go with my latest completion...The Mac Tie! 
This here is the Desktop version because it is in fact, my wallpaper right now- HOWEVER there is a problem with it... It's too close to the actual Mac logo.
I actually drew this logo myself so it's not exact but it's pretty damn close. It's "Hey! Take it down or we're gonna sue you!" close.
When I complete this thing, I don't know HOW Apple is going to react-
They could be cool and see the video as the parody that it is...or they could be a bunch of assholes and try to strong hand me. I can't leave that to chance.
I mean- the song I don't worry about because I'm telling a story that happened to me. It's personal and it's my opinion.
But I want to be careful with the images I put out there. Mr. Lucas will be cool I think but I'm not dissing Star Wars.
So this was the time to make a big decision:
Do I complete the animation with the real logo and wait until I hear from someone at Apple before I take it down?-
OR
Do I do the animation with an original logo and hope people connect the dots enough that the video is still funny?
Believe it or not- I was heavily considering option one, with the idea that I would have a backup animation with all the logos switched out AND I was designing things so that all I had to do is click a button or turn off a layer so the Mac logo would be gone...
But then I said "forget it" when I really realized how much double work I'd be (and was) doing.
The best thing to do would be to make a symbol that people would instantly think was the Mac logo although it is not.
I thought about adding an extra bite out of the apple but went with this:
See!? TWO LEAVES!
That oughta do it. Here it is in action:
and from the back:
I hope that is enough. Thoughts?
Yup, I thought you would say that... crickets.
1/29/2010
Tie Fighter Action
6/15/2009
SO-
I'm still at it. I've rendered off scene 11 in parts and I have to compile it.
FIRST I kinda want to build and use the REAL X-wing (or Sith Wing should I decide to redesign it) and I need to nail down how I'm gonna do the lasers- which I should really just draw in flash- for the coolness of it.
So, I'm not gonna put up any pictures today.
6/11/2009
Double Whammy-
Double whammy because this is my second post for today AND I have two things to say:
1. I got the greeble situation handled- I'll have to render in sections and composite. Which I'll do with part one of scene 11 tomorrow.
It just took some organization and planning- which is becoming more of a necessity as I go along, eh?
2. You'll note I've dropped the name Ponomo Studios (logo change too)- as I've dissolved the company sometime ago and I've grown out of the name. Hell, I only ever produced Stems and Seeds under that name anyway.
Working on a new name and I got a couple of ideas I like that I will have to investigate in the future. No hurries.
Oh. And here are a couple of pictures to see you off. I've been working on a style inbetween these two shots. 

The Riz
I'm thinking heavily about The Riz today.
I think I better let you know who the Riz is-
John Rizzo.
The Riz.
J-Rock.
The Rizzinator.
He's one of the baddest editors we have at Maury- And Maury's shop is loaded with some badass editors- myself included for all ya'll that don't know! Whassup!
The Riz is more than just an editor- he's an AWESOME graphics dude.
Johnny Rock and I bullshit about a lot of things: Star Wars, cars, politics, conspiracies, cakes, farts- but over everything else we both have a love of the visual and often share notes on what's going down out there in the graphics world.
During one of these conversations we were lamenting on how we never really have the time to do something RIGHT.
You know, really pulling the best out of your work without a time constraint or a producer sitting over your shoulder- looking at their watch and giving you 3rd grader suggestions on how to improve something.
I'm talking about REALLY taking in a piece and making sure each part of it ROCKS-
"...You know, like spending a day trying to get 7 frames to look right..." is how The Riz put it.
And now that I'm on hiatus from Maury I find myself in that position!
(The reason I hadn't posted in a while is because I was pulling 70-80 hr weeks getting the Maury Show ready to make their big move).
So it's been a week and I've dedicated a great deal of it to doing this animation.
I organized a bunch of notes, drawings and files to streamline production. Then I began an outline and storyboard.
During storyboarding I learned that I prefer a looser form of the process where I have a folder filled with lined paper and post-it notes as the frames.
I didn't say it was pretty.
I probably like it more because it doesn't feel like I'm filling out a form as I do it. It's for my eyes only so it doesn't HAVE to be pretty- I just have to get it done so that I can move on to the next phase which is a "compositing-board".
In this I kinda break down HOW I'm gonna try to pull off that frame of the storyboard. For me it's a half step between storyboard and animatic. Some might consider it an extra/unnecessary step but I get a lot of ideas at this stage I'm finding.
SOOOOOO...
I'm working on this so's I can at least get a bit of the animation done- I decided to focus on scene 11 as I really KNEW what I wanted to happen.
Now, I did a little animatic for this scene as a test:
I got a turret in there and a stand in X-wing and everything- :).
I didn't like how big the bulk was inside the trench so I stopped and decided I needed to go BACK and redo the panels I used to make it (that is also why you don't see completed panels on the edge of the trench).
Sigh.
Having gone back though- I really like my panels now. I like them but my computer does not.
I tried to render a scene with them and the computer just said- NO and crashed. :(.
It's an old computer and if it doesn't get it's soup in the afternoon, it's cranky.
Honestly- the greeble-age is just too much for my desktop to handle and my tablet (which is Vista) doesn't run my old version of Max.
I'm thinking I'm going to have to break down the greeble shots and composite them in After Effects.
Here is the scene with the new trench UNGREEBLED:
All of this revelation has led me to remember what The Riz said and I realize I now AM spending all day- SEVERAL days on just a few frames. It's got a little frustration to it but it's FUN as hell. Kinda like a puzzle.
Next I'm gonna try to greeble it and see what happens- AFTER I post this (you know, in case old cranky decides to crash under the weight of my creative power!!)
4/16/2009
"Freestylin'!"
...or "Going Commando!"
I mean, getting at your art without any rules, baby!
That's usually how I go at creating something.
For example:
I'll pick up my pad and I'll say- "I'm gonna draw Spider-Man!" So, I'll start drawing him and while I'm doing it, I'll decide to make him shoot a web. Then, I'll be like- "Oh yeah, he's on a wall too!", so I'll draw that in and so forth.
Same with a song.
I'll decide to write a song and I'll tap out something with an instrument (usually a bass or a drum) 'til I find something I like and then I'll start adding to it.
It's the rush of the moment I like- It's like you are creating something but the spirit of the creation is guiding you through it's completion.
You don't do that with an animation.
That is- You don't say "I'm gonna make a cartoon about a cat trying to catch a mouse" and then just sit down and draw it.
I mean, you COULD try to do it that way but you would probably lose interest after a while because the project is too big to be handled that way.
You have to PLAN a motherfuckin' animation.
Now, this is all common sense- I know. But you don't know how many times I've started to do an animation just like that.
All the cartoons I've ever completed were were written out and storyboarded first.
This one is the same- SORTA. I have everything plotted out- I haven't written it out shot for shot though, so sometimes I will be tempted to jump ahead and try to animate something without having storyboarded it.
This is stupidity- because I don't know what I'll need. Which means I'll be over animating- I mean, like WAAAAAAAAYYY over animating. Wasting time and resources-
I figured this out when I started trying to animate some scenes over my death star- just because I was so excited that things are working with it so well.
I then went back and storyboarded a section of the battle that is supposed to happen on the end and putting shots together was so much easier. I will post that later when I have access to those files and the internet at the same time.
So- I will storyboard more and thanks to writing this little blog entry- I kind of realize maybe I should write out the beats of the video as well.
4/09/2009
Tattoo Challenge
A friend challenged me to write a song using the lyric
"C'mon baby, C'mon. Let me show you my tattoo."
Which, of course, is a line from the Allman Brother's "I'm No Angel"
So I've been picking at something and this is what I got so far.
My lyrics are:
Yeah, I was sixteen-
And she was twenty two
She lived in the loft upstairs
And she would call me-
For some "Honey-Do's"
When she couldn't do 'em for herself
It was an evening-
I saw her coming in
As she was headed home
And it was early-
For a date to end
and to be all alone-
I noticed something different on the back of her leg
A trail of stars and dolphins and it took my breath
That's when she caught me looking and she cocked her head-
She turned to me and said-
C'mon baby, c'mon
And let me show you my tattoo-
Then she lifted up her skirt
but stopped before I seen it all-
Now, if you wanna see the rest-
there ain't much you have ta do-
I took her by the hand
and we slipped into her room
And then for two weeks
Or maybe three
She really played it straight
When she called me
For those little things
You know I couldn't wait
Sometimes I would meet her at the top of the stairs
A look in her eye and a flick of her hair
She'd checked to see who's looking but I didn't care
And she'd say with a dare-
C'mon baby, c'mon
And let me show you my tattoo-
Then she lifted up her skirt
but stopped before I seen it all-
Now, if you wanna see the rest-
there ain't much you have ta do-
I took her by the hand
and we slipped into her room
This is an mp3 of what I got so far- THIS IS VERY ROUGH- Haven't been working with this as I have panels to build but I thought I would put it up as I'm sure my panel work is boring ya'll.
Tattoo
4/04/2009
Hurdle Level COMPLETE
SO-
Let's just put it out there-
When I set out to have 16-20 panels done in a week (which ended, like, Tuesday) I was obviously high on toxic fumes of some sort as I have failed THAT task.
I mean, I could have done it- it just wouldn't have looked good.
And in my failure I discovered SOOOOOO much more.
I started out building the panels- Greebling them- and then saving them as meshes but this proved to be too taxing when it came to testing the animation.
Then I thought building the panels- bulking them out and then grouping them before I greebled them would be the way to go because then I could turn the greeble efx off while I was figuring out the animation- This worked but then I realized I didn't have an idea as to how the ships would look (in size) compared to the bulk of the panels.
SO- I set out to build a trench made up of some longer panels and some stand-in, simple shaped ships.
In the process I figured out how to make the neon lights that are going to line up the Mac Star trench. And put a glow on it.
Then the big thing happened.
I have always wanted to do a black and white animation in that Frank Miller style- sort of like this commercial by Psyop.
So while messing around with Max I figured out how to do it!!!
This is a major success because not only am I really close to nailing down a style
for the video- I will also be able to save render time!!!
I also figured out a way to use the panels I created for the trench on the surface as well!
Here are some samples of the Mac Star trench and one of the...1, 2, 3, 4- 8 panels I've built so far. 


FLEX!!!!!
3/29/2009
The Bulky Panel Hurdle
Okay-
I laid out the panels and played a little bit.
Lemme say- THAT SHIT WAS HARD TO MOVE AROUND...
But I knew that was going to happen, right? I said so in my first post.
WELL-
Now I'm thinking that there has got to be a way to create the walls and turn the greeble off to animate.
The other thing was- when I saw the panels together- I was like: "Oh SHIT!- These are much bulkier than the Death Star's panels! I'm a failure. A FAILURE!!!"
Here is what they looked like:




I was playing with different rendering techniques already- :)
A little silly I know but-
I was pretty unhappy with the bulkiness of the situation. :(
Then- after a day and a half of reflection, I decided to watch the run on the Death Star, again.
The Death Star was plenty bulky, yo.
See how these hurdles hurt you? I was messing myself up.
I'm going to continue with the Panels but I think there is a way to make them to where I can turn the greeble effect off- It would be worth it to give it a shot. And it seems to be a problem that can be solved with organization...
Yeah. I'm fucked. I know.
3/27/2009
The "Can I Be More Efficient?" hurdle...
When one creates an animation- maybe even any creative outing- you often stop and ask yourself "Can I be more efficient?" or "Am I tweaking this enough?"- or "Have I over tweaked it?"
This is just a hurdle- Sometimes these hurdles are hard to get over- or even crash the creation completely. The way to deal with them is to fix it- or realize you can't fix it and press on- the answer will come eventually.
Still- hurdles suck.
I'm kinda having one right now as I build these panels.
My dilemma is- I'm building like 16-20 different panels- I will then lay them out like tiles- repeated and rotated so that they look like the surface (and trench) of the Death Star.
Now, each panel has hundreds (if not thousands) of polys because they are all greebled.
When I put them all together- they are going to be one MASSIVE slowdown to my system because I'll have all these polys to calculate...
Greeble actually has a mode that allows you to turn OFF the greeble effect especially for the purpose of being able to animate easier.
That would be great EXCEPT for the fact that I'm going to have 16-20 panels- remember? Repeated and rotated. Some of them are made up of multiple greeble settings.
Hmmmmm...
WAIT! I GOT IT!
I'll make a pseudo surface (one with only a few polys) and place the panels on top of it. THEN, when it's time to animate- I'll HIDE the real surface and animate over the pseudo surface.
Awwwwwww, YEAH!
Maybe this blog IS helping my process!
Here is an example of the panels.
This one is where I'm really getting
comfortable with greeble's effects.
Other panels have more...uh bumps?
Like this:
3/26/2009
OMG! Cool Idea!
So.
I've been working on my tiles- Which I could TOTALLY Greeble in 10 minutes, but I want some of the shapes to look original and I also kinda want to pay tribute to the work that went into the actual Star Wars film, so i continue to labor at it.
More about that later*.
The whole time I've been working on this video, I've been thinking of... well,
Some of you may remember that old Star Wars arcade game from back in the day?-
Yeah. THAT arcade game.
Well, you may remember that as you move up in levels, the Death Star trench run would get harder and harder. At first you would have pratically zero opposition.
Then there would be more turrets lining the walls of the trench.
THEN, there would be these bars that you had to manuever through as you flew down the trench and dodged the barrage of asterixs that came from the line of turrets on the wall.
Like this:
Now, I remember when I played the game- I thought it was an abomination to the real thing- but it did make the game hella fun!
So all this time I wanted to incorporate those walls in the Mac-Star.
I'm already going to be stepping away from the real thing because I'm going to have to line the floor of the Mac Star with some Neon tiles in order to explain the Apple-esque glow around it's center- so I thought- So what if I add some walls for the ships to fly over?! It'll add more action to the whole thing.
But I could already hear people going:
"Dude! What's up with all the barriers in the trench! That wasn't in the movie!"
But I wanted to pay tribute to the game somehow. Hmmmm...
So I was doing (REALLY ROUGH) sketches:
This is the Mac Star- that I will rebuild- You can see it as it is now on the Sith Vicious Myspace Page
And HERE is the IDEA!
What I'll do is that when Sith goes to use his "targeting computer" he'll look into the visor and "see" the video game as the graphic.
Then the graphic will have him level up to level 3- and the walls will have turrets and barriers appear.
This will surprise Sith- and he will look out at the ACTUAL trench and then he will see the actual walls and turrets in real life.
It's PERFECT!
So I will be moving on to working on that animatic after I get the trench done.
Now I have to decide at what point that will happen in the video.
3/23/2009
To blog or not to blog...
It's been a long time- ABOUT TWO FREAKIN' YEARS- and over the time I've been thinking-
What the hell am I doing a blog for?
More than anything else- it's a distraction. I mean, nobody's reading this thing and I'm just writing in it to feel like I'm working on my projects more than anything else, right?
It isn't like I need ANOTHER distraction- between being a husband and the father of two- Work, Netflicks, Facebook AND Xbox- I GOT enough distractions.
You saw that? I just got REAL on ya'll! Ha! Ha!
Of course, since no one is really reading this I'm just doing a little self therapy.
So anyway- a couple of years has gone past- I have completed a project or three- mostly videos edited- and I haven't blogged a lick about it- to no ones loss.
The other thing about blogs is...you gotta have one that looks worth a damn if you're gonna be posting about graphic art and all that.
That means that you have to spend s decent amount of time designing it- which is fun as hell- don't get me wrong. And then teaching yourself the latest CSS tricks to put it up the right way and all that- I could spend a week just laying it out!
THAT'S the problem- That is a week I could have spent actually working on a project as opposed to designing a blog that no one is going to read anyway.
So I was teetering on shutting this blog down.
What drove my feelings home was when I was researching how to build a Death Star surface for my latest project and I stumbled across this blog:
http://animwatch.animationblogspot.com/
I could totally see where this dude was coming from (and I didn't even put a tenth of the work into my blog that he did his.
At the same time I was saddened this site, that had not only showed me how to create my Death Star surface but also seemed to be chock full of cool little animation tidbits, wasn't going to be around anymore. I mean, I would have been a reader if I knew it was around...
So the question weighed on my mind- To blog or not to blog?
I thought about the projects I'm working on and the ones I have in mind- and about how maybe someone somewhere might stumble upon my crap and maybe learn something.
I was leaning- but then I put it to Dave who said:
"I think blog entries can help nudge you to get
something done and
gives you a yardstick showing how far you've progressed...it
also
can provide feedback from people reading it. I've got
several things
that I'm working on that have been made a lot better because
of
suggestions."
I guess he's right.
I decided to blog BUT only under two circumstances:
1. My blog would have to be PART of the project process. It's going to be a yardstick and a DEADLINE.
and
2. It has to be reader friendly.
Meaning I have to post regularly and the post has to show progress or have something interesting for the viewer such as a tutorial or sketches and designs or what have you.
So that's my deal. If I can't keep that then I'll just kill this blog and keep on truckin'.
My first goal is that a week from now I will have my 16 different surfaces built for my Mac Star Surface.
The other thing is I ain't gonna spend a week redesigning this site- I'm just gonna sabotage some premade template.
Well. Maybe I WILL make a jpg. to go up top eventually...
1/04/2007
Happy New Year ya'll!
I've been doing a LOT.
Working on a paper cut of The Underground Up with Lizzo.
Got some tunage for Sith Vicious in the works as well as firm ideas for the Jacked video.
I've been practicing my 3D modeling skills like a mad man and have made a lot of headway towards better game modeling. The old Olion is going in the trash. The new stuff is the BOMB!
And I kicked up my 3D animation a bit too.
stay tuned.
10/16/2006
It's alive...ALIIIIIIVE!
Yup. I got Medim rigged. Finally.
The animation (action) is not mine but I thought it would make a good test- you may recognize it as the ballet.BIP that comes with 3Dmax. I'm still working on my animation technique.
I'm glad this bad boy is rigged but it ain't pretty. There are still a lot of anomalies that bug the shit out of me- there are a few problems in the crotch area and the back of the leg (That little turd looking thing at his butt is actually a section of the skeleton that, for some reason doesn't "hide" with the rest of the skeleton- don't pay attention to that- I'll remember to hide it next pass).
His arms consist of more shoulder than bicep- which is how I designed him. It was my plan to animate in a different manner so when I use a generic animation like this it tends to look weird. It makes me want to rethink the design but I gotta stick with my experiment.
The "face" is NOTHING like what I want the end result to be like- THIS IS JUST A TEST.
This was just a quick animation I did in FLASH- imported into After Effects for resizing and exporting- imported into Avid in order to add the "glow" and "scanlines" effects and then imported back into Max as a texture (where I made it self luminate) and rendered the animation. Total time: about 15-20 minutes.
I'm VERY happy with the process. There are some steps that I will be able to skip- (going into After Effects AND Avid aren't necessary as they both have glows and scanlines) but I wanted to cover all my bases.
I will work to tighten things up and finalize a few things now that I know my process is more than a theory.
I will work with the toon shader to actually get the look I want- this shiny thing is the default setting- I may try to work with Illustrate since I am familiar with it.
I have a lot of plans for that monitor face. It's generic now but I'm going to be working on a way to make that face look scary- cute- weird- all kinds of stuff.
What you see here- like I said, is just the most basic of animations. The eyes blink at random (well, I did plan the one on the end) and the mouth doesn't move.
I may even loosen up the rigidity of the monitor so it can stretch a little and therefore add a little more to the expressions.
I also need to work with the real textures and add the "knobs" for nipples I'm soooooo looking forward to.
I have a lot of work ahead of me.
9/25/2006
It's been a busy week.

Got a lot done this week but nothing to really show- yet.
Let's see.
I found a site to help me bone and skin Medim. Lynda.com I think it is. It's pretty cool. So I've been working on that.
I also wrote another song for Sith Vicious and believe THAT will be the song for the first video maybe- Or maybe I'll do "Def Star Rising" as a warm up since it's shorter.
Anyway the new tune is called "I got Jacked when I bought a Mac". Poignent and based on a true story. I can't wait to upload it- gotta record the lyrics though.
I even got a great start on another song for the Sith. Look for that bad boy too.
For now, the long awaited still from the underground up. Enjoy!
9/11/2006
Full Figured.
Now, here is the 3D version. My ideal path for animation is to build in 3DMax and Flash- and then composite and effect in After Effects and Avid.
Also note that I've added big speakers as ears whereas in the original drawing I had the speaker in the belly. This is a weak attempt to make the creature (I'm calling it "Medim" for the now) look more like a radio than a Television despite the fact that his face is a full fledged monitor. Ugh. I feel like I'm one of those bad producers I have to work with from time to time BUT DAMNIT, SCREENS ARE VISUAL!
I was trying to name it Medium but in the original file I accidentally called it Medim. So that's the name.
Next will be the texturing-
I've also textured the Olion robot for Smuggler's Run- but I'm kinda rethinking the model a little bit at the moment.
Work and Work.
Okay, Okay.
I still haven't put up the title sheet to The Underground Up. That's because I keep forgetting to make a one frame still of it. HOWEVER-
I've been tasked (I kinda tasked myself) to do an animation that represents how large record companies have been given the okay to own other record companies and how that has kind sprawled into this 4 way (soon to be 3 way) split of the music industry.
I decided to represent the businesses (both large and small) by one type of creature. The bigger bussinesses will be- well, bigger. And meaner. And more vicious. etc.
My first Sketch was a round blobby type creature that looked kind of monster-like.
Then I got the idea to have video monitors instead of faces since we are talking about media companies- (even though we really mean record companies)and the other drawings followed. Actually, before these sketches I made a few pages I really liked in a notebook at work.
What I will have to figure out is whether I want the screen to actually open up when they eat each other- or should I just make them shove the "food" into their screens and have the victims vaporize in an electric ZAP (which is cheating in a lot of ways)
Anyway. After the idea to do the screen face came up- I went on to develop this drawing a little more.
Note the notes to myself about making the screen shake and stuff. I don't know how I'm going to do that but I'm trying to challenge myself and do something interesting to look at.
That graphic for From The Underground Up IS on it's way. HONEST.
9/05/2006
Slip me some skin!




Here he is... One version of Olio Robot anyway. I designed one with one eye as well but basically it's the same model.
This badboy weighs in at 2527 faces. That's 527 more than I was trying to spend but still okay. I just really wanted to stay under 3000.
HOWEVER. I WILL need to texturize the HELL out of it to make him look any kind of mysterious or menacing or anything. Not that all Olions are mean- but this dude looks almost cuddly. Must be the eyes.
One thing I like to do with my models once I get them kind of built out is to throw a parameter on them like Taper or Bend. This makes the model not look so stiff. A litle curvature in the lines always helps.
I will start working on the textures on this guy to scare him up a little as I get a chance.
Next I will put the graphics up for Underground Up- I just didn't get to render a page today.
Computer blues and bright spots



So, I logged onto the blog spot tonight- excited to upload some stuff and spent well over an hour trying to get the shots loaded on the Kimmygorden.com site in order to link to it. But for some reason nothing I tried worked. It just DOES NOT want to load these stills onto the site.
Lesson #1- NOTHING is EVER as easy as it should be when it comes to computers.
Working with a computer is like a scene directed by Stephen Spielberg. Something always goes ridiculously wrong- complicating everything. Now, I LIKE Speilberg movies and I like computers. I'm just pointing out a fact.
Oooooooooh. The original files were too dang big. /shrug.
Alright. Let's try this with the almighty BLOGSPOT baby!
I'm designing a game called Smuggler's Run (tenatively). Currently, I'm doing it on my own and hoping to pick up people along the way- I even have some stuff lined up but won't make a hard core press for help until I get a clear line of how everything works.
I'm using the Torque engine by Garage Games and I plan to pick up the MMOKIT at My Dream RPG
Anyway- as part of the game. The Player will be able to play one of several races of characters. Two of the races in Smuggler's Run are Robosapians.
I decided to build an Olion robot as one of the test meshes for the game (I need to learn the best way to import meshes into the game).
Okay. I started out with some sketches.
ALWAYS have some sketches first before you model- unless you have many days to model and don't care how many files you rack up.
I tend to ignore that rule but then always head running back to it after about an hour and a half of false starts.
Olion robots are from the "planet" Olio. A world run, built and inhabited by robots. They are mysterious because no one has ever been to the planet Olio and it's more of a fable than anything else- with the exception that there are alls these bots with the Olio mark on them all over the place. Even the robots themselves have no recollection of being on the planet.
Other Robosapians are those built by living creatures. They have a code of ethics and everything- Olions do not. Therefore no one trusts Olion robots and other robots pretty much get worked.
Anyway- I want the Olion bots to be more "organic" and weird than the other robots- which will be bulkier and more in line to what they thought robots would be in the 50's.
I leaped at the Olion bots first 'cause I like to be weird. However- I wasn't really designing anything weird by just throwing some models together. So I went to the sketch pad and started drawing bulky bots as opossed to what an Olio robot would look like. I still have a ways to go before I totally cut loose and do some weird stuff but I keept going and came up with the sketch with the little fish monster looking robot.
I wasn't really happy with it as far as being weird enough but decided it was a good start and started to model parts (as I understand it- I will be loading characters as parts so as to give the player a chance to customize their robot).
As I was building I made a third sketch to kind of hash out some different head styles and where I was going with the arms.
Next post- the model that I built.
9/04/2006
Sith Vicious Is In The House
This is Sith Vicious.
Sith Vicious
Dig the tunes. Feel the Force.
I've decided to animate the video for the song "I'm Coming".
I've started a very loose stroyboard- but it's the type of storyboard that's for my eyes only. As I start to do more serious sketches and details I will put them up.
I've also got more sketches from Smuggler's Run- that will come out this week as well.
I figure it will be easier to throw up sketches (which I've been doing a lot of)and stuff if this blog is my main page so I'm making those changes now- Hence the experimentation with the look of the blog- expect some changes 'round here. Like the posting of weekly sketches.
My comedy troupe is going on a hiatus as a couple of key members have other projects they need to work on. So that means more time for me to work on my own personal stuff.
Also later this week I will put up a sample of the graphics I'm cooking for Liz Moore's awesome documentary "From The Underground Up". It's a film about the underground Hip Hop scene and it's gonna be good so watch for it.
So long story short. I got more time to dedicate to my personal projects again- that means this blog will get some more loving. :)
In the meantime. Check out that vicious Sith.
